Drawing the Route Through Your Palace
UPDATED 2026-07-24
So you've got your place. If you followed the last guide, you picked it — probably your home — and it passed all three checks. Which means you're standing at the door of something that isn't quite a palace yet. A place, on its own, is just a place. What turns it into a palace is a decision: exactly where the stops are, and exactly what order you walk them in. That's the route. Today you draw it.
It's tempting to skip this and jump straight to the fun part — the wild images. Resist, just for one guide. Images need somewhere to land, in an order you can trust. A palace without a fixed route is a bookshelf with no shelves: things go in easily enough, but they don't come back out in order.
The short version: a route is a one-way walk through your place that never crosses itself and, once set, never changes. Pick five to ten stops, order them the way you'd naturally walk, then rehearse the empty route until the order runs by itself. The rest of this guide is just those three decisions, taken one at a time.
The three rules of a route
Ask around — memory coaches, competitive memorizers, people who've used a palace for decades — and the advice converges on the same three rules, near enough.
It runs one way. The route only ever moves forward: in at the entrance, on to the final stop, never doubling back. The moment recalling stop four means walking backward from stop five, you've got two directions fighting over the same hallway — and your images start arguing about which comes first.
It never crosses itself. Where a path crosses, it makes a junction, and a junction is a question: which way now? Your route should never ask you questions. One clean line, start to finish — if you drew it on the floor with chalk, you'd never step over chalk.
Once set, it's set. Decide the stops and the order — you'll get a chance to test-drive it below, before it's final — and then leave them alone. The whole trick runs on repetition — same walk, same order, every single time — until the route stops being something you remember and becomes something you just do. Reshuffling stops halfway through is how palaces fall down.
Where the stops go
Your stops are the hooks everything will hang from later. Two choices here: how big, and how many.
How big: start at the scale of rooms. Front door, bathroom, bedroom, living room, kitchen. Nothing clever — one stop per room is plenty for a first route. Later, when a route starts feeling short, you can split a room into furniture-sized stops — the bed, the dresser, the window — and one room quietly becomes five. That upgrade will still be there when you're ready for it.
How many: five to ten. You'll see ten to twenty stops recommended elsewhere, and that's fine too. But five to ten keeps your first route light, and light is what you want on attempt one. A five-stop route you know cold will serve you far better than a twenty-stop route you half-know.
And hold each stop to the same standard the last guide held places to: it shouldn't blur into its neighbors. If two stops feel the same — two corners of the same couch — merge them, or trade one for a landmark with more character.
What order to walk them in
Good news: this is not a creative decision, and that's a feature.
Between rooms, take the walk your feet already know. In at the front door, through to the deepest room — the path you'd take on any ordinary evening. If a guest could follow your route without instructions, it's the right one.
Inside a room, use a rule instead of a choice. Sweep the room clockwise from the doorway. (Counterclockwise works exactly as well — just pick one and use it everywhere.) A rule this simple sounds almost silly, but that's the point: it leaves nothing to decide. Every hmm, which is next? you remove now is a stumble you won't take later, mid-recall.
And end somewhere that feels like an ending. A back door, a balcony, the far window of the last room. A walk that lands somewhere definite is easier to trust than one that just trails off.
Walk it empty
Here's the step people skip, and shouldn't. Before you store a single thing, walk the route with nothing in it. In your head, at an easy pace: one, front door. Two, bathroom. Three, bedroom — naming each stop by its number as you pass. A few times today. Once more tomorrow.
It feels too simple to matter. But what you're doing is making the route itself the thing you never have to think about — so that later, all your attention is free for the images. The route becomes the rails. The images are just cargo.
Then run your route past three quick questions:
- Can you walk it start to finish in one unbroken line — no backtracking, no crossing?
- Is the next stop always obvious, with never a moment of which way now?
- Can you call up any stop by its number alone — five, and you're standing in the kitchen?
Three yeses and your route is ready to load. A no just means a small edit: merge the stops that blur, straighten the part that doubles back, walk it empty a few more times.
Where to go next
That's a real palace now — a place you know, with a numbered path through it, standing empty and ready. Which raises the obvious question: ready for what?
Images. The strange, vivid little scenes that carry what you actually want to remember. Making them well is a craft of its own — there's even a checklist the pros use — and that's exactly where this series goes next.